Of Kings and Dragons
Jol is an extremely old city with strong walls and numerous solidly built structures within those walls, each constructed to withstand the rigors of combat. The city itself is built on a much older city—the ancient ruins of the Thassilonian city of Torandey. While no remnant of that city remains aboveground, deep vaults and strange dungeon holdings deep underground are constantly being discovered as new foundations are dug. In some cases (most famously with the abandoned Grand Arena), breaking into these ancient vaults releases strange monsters or magical afflictions that require the abandonment or destruction of buildings aboveground.
Aside from the main road, which bisects the city and passes right through the castle, the streets and alleys of Jol are narrow and twisted, following little rhyme and less reason. Houses are packed tight together and are usually two stories high, with the second story hanging out over the street. Jol’s density leads to sanitation problems, and the town is known for its distinctive smell. Still, as Jol is the safest place in all of Southmoor, its population has swelled over the years, eventually spilling out of the walls in several places on the safer eastern side of town.
Residents of Jol tend to be suspicious but ready to seize the opportunities presented by outsiders, be they possible business partners or easy marks. The insular community closes ranks in times of trouble, and a traveler who ends up on the wrong side of a local may soon find the whole town lining up against him. Visitors are well advised to keep to themselves and their own business.