Of Kings and Dragons
Halgrim is the second-largest city in the Lands of the Linnorm Kings, twice as large as Trollheim, though falling a distant second to Kalsgard. The city engulfs the inland edge of the best harbor on the island, and is cradled on the seaward side by the island’s steep coastal heights and surrounded by fertile farmland. The two forks of the Rustflow River meet in the middle of the city, forming a deep waterway that sees heavy traffic. The city has stood for thousands of years but has grown sharply in the last decade, with whole neighborhoods springing up at the edge of town to accommodate new arrivals eager to join the forward-thinking kingdom. Arable land is precious, however, and carpenters must often pack new houses and structures tightly together in order to preserve what little farmland remains. Several of White Estrid’s critics point to Halgrim’s dogged protection of its farmland as another indication of how her abandoning of traditions is hurting her kingdom’s growth, “For wouldn’t a proper Linnorm King raid softer nations for food rather than grow it herself ?”
Halgrim is home to seven bridges spanning the Rustflow and the ancient moat that separates Castle Island from the rest of the city. A persistent rumor says that anyone who walks a circuit through the city by crossing every bridge once without crossing any of them twice and without circumventing the river in any other way will be made White Estrid’s chief minister. Thus far, no one has managed the feat, though it is common to see an ambitious second son walking purposefully between bridges or a group of warriors in a mead hall poring over a city map.